Pixel Flow Clone
Pixel Flow Clone
Match the colors. Manage the queue. Clear every block!
Pixel Flow Clone is a short 2D puzzle game where you dispatch color-coded collectors onto a looping conveyor. Each collector automatically clears matching blocks, but conveyor space and return-queue slots are limited—so every move matters.
How to Play
- Tap or click the front collector in a waiting column to dispatch it.
- Collectors automatically remove the nearest visible block of the same color.
- Each collected block reduces the collector's remaining capacity.
- Collectors leave the board when their capacity reaches zero.
- Collectors with capacity remaining enter the return queue after completing a lap.
- Tap a queued collector to send it around the conveyor again.
- Clear every block to complete the level.
- If a collector finishes a lap while the return queue is full, the level ends in defeat.
Features
- Four handcrafted puzzle levels
- Color-matching and capacity-management mechanics
- Waiting stacks, conveyor limits, and manual redispatch
- Mouse and touch controls
- Animated collector movement and responsive visual feedback
- Sound, particles, victory effects, and fullscreen support
Controls
- Left Click / Tap: Select and dispatch a collector
- Pause Button: Pause, restart, adjust settings, or return to the menu
- Fullscreen Button: Enter fullscreen mode from the game frame
About the Project
Pixel Flow Clone is a personal game-development project created with Unity and C# to explore data-driven level design, conveyor-based movement, object pooling, gameplay state management, and automated testing.
Source code: github.com/Kuro1726/PixelFlowClone
Thanks for playing! Feedback is always welcome.
| Updated | 3 days ago |
| Published | 6 days ago |
| Status | In development |
| Platforms | HTML5, Windows |
| Author | Kuro1726 |
| Genre | Puzzle |
Download
Download
Windows.zip 57 MB
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