Pixel Flow Clone

Match the colors. Manage the queue. Clear every block!

Pixel Flow Clone is a short 2D puzzle game where you dispatch color-coded collectors onto a looping conveyor. Each collector automatically clears matching blocks, but conveyor space and return-queue slots are limited—so every move matters.

How to Play

  • Tap or click the front collector in a waiting column to dispatch it.
  • Collectors automatically remove the nearest visible block of the same color.
  • Each collected block reduces the collector's remaining capacity.
  • Collectors leave the board when their capacity reaches zero.
  • Collectors with capacity remaining enter the return queue after completing a lap.
  • Tap a queued collector to send it around the conveyor again.
  • Clear every block to complete the level.
  • If a collector finishes a lap while the return queue is full, the level ends in defeat.

Features

  • Four handcrafted puzzle levels
  • Color-matching and capacity-management mechanics
  • Waiting stacks, conveyor limits, and manual redispatch
  • Mouse and touch controls
  • Animated collector movement and responsive visual feedback
  • Sound, particles, victory effects, and fullscreen support

Controls

  • Left Click / Tap: Select and dispatch a collector
  • Pause Button: Pause, restart, adjust settings, or return to the menu
  • Fullscreen Button: Enter fullscreen mode from the game frame

About the Project

Pixel Flow Clone is a personal game-development project created with Unity and C# to explore data-driven level design, conveyor-based movement, object pooling, gameplay state management, and automated testing.

Source code: github.com/Kuro1726/PixelFlowClone

Thanks for playing! Feedback is always welcome.

Updated 3 days ago
Published 6 days ago
StatusIn development
PlatformsHTML5, Windows
AuthorKuro1726
GenrePuzzle

Download

Download
Windows.zip 57 MB

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